The default shaders and rhino materials can be substitute for visualization techniques better suited for fabrication.
Part Assembly - Unique Parts
- Use colour (diffuse materials or vertex colours) to differentiate between different parts in the assembly
- Use colour to focus on the current part to be assembled
- Consider using transparency when attempting to overlay digital and physical objects.
Part Assembly - Repeating Parts (e.g. brick stacking)
- Use wireframes to represent the 'cage' of each part
- Use transparency and colour to differentiate current part / course / chunk from previous chunks
- Consider using 2D representation e.g. contour or section cuts of parts where possible.
- When using holograms as guides for fabrication (e.g. determining how much to bend a part, or how long to make a cut), use transparency to help avoid problems with holograms occluding physical material.