Put on your headset and pickup your controllers. Be sure to wear your touch wrist straps in VR. When putting on the headset for the first time, you should see what is called pass through. This view allows you to look at the outside world to help you get oriented in space whilst wearing the device. Pass through is essential when creating your play area
Set the floor level height
The first step in pass through is to calibrate tracking by setting the floor. To calibrate and set the height of the floor, gently place your controller on the ground and look at it. You should see a virtual grid appear near the floor. Once the grid is correctly locked at floor height, press continue.
Using the Oculus Guardian System
Guardian lets you create boundaries in VR that appear when you get too close to the edge of your playing area. Defining your play area helps Guardian notify you if you start to move outside it. You can play games in roomscale, with the ability to walk around the area. Or you can play in stationary mode, standing or sitting in one place. Your space and preference will dictate which mode works best for you
Creating a roomscale boundary
You can play games in roomscale, with the ability to walk around the area. Roomscale boundary mode works best with a clear 2m by 2m, or larger. Clear out a space with this size. Point the controller at the ground, and use the trigger button on the controller to trace a boundary that will represent your play area. Be sure to leave extra space between the play area boundary and your walls, furniture and other obstructions. Once you hit continue, you will see the blue guardian boundary tracing your play area. You’ll get a red warning if you get too close to the edge of this area, or step outside.
Creating a stationary boundary
If you just want to use the Quest in a stationary standing or stationary sitting position, you can skip the guardian boundary creation and select ‘Stationary Boundary’. This will automatically create a stationary guardian boundary around your current location.